Ok, changed teh algorithm for what locations get grass... I based it on
slope rather than altitude.
There are 280,000+ blades of grass.
Scene contains 268088 frame level objects; 1 infinite.
Time For Parse: 0 hours 0 minutes 45.0 seconds (45 seconds)
Time For Trace: 0 hours 30 minutes 15.0 seconds (1814 seconds)
Total Time: 0 hours 30 minutes 59.0 seconds (1859 seconds)
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CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
seconds
Render averaged 220.20 PPS over 405600 pixels
POV-Ray finished
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> came out OK.
>
>
>
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