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Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/03/26 12:17... :
>Ok, changed teh algorithm for what locations get grass... I based it on
>slope rather than altitude.
>There are 280,000+ blades of grass.
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>Scene contains 268088 frame level objects; 1 infinite.
>Time For Parse: 0 hours 0 minutes 45.0 seconds (45 seconds)
>Time For Trace: 0 hours 30 minutes 15.0 seconds (1814 seconds)
> Total Time: 0 hours 30 minutes 59.0 seconds (1859 seconds)
>----------------------------------------------------------------------------
>CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
>seconds
>Render averaged 220.20 PPS over 405600 pixels
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>POV-Ray finished
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>"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
>news:405f21f8@news.povray.org...
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>>This is very simplistic (especially my land mesh) but I thought the grass
>>came out OK.
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Much better
Alain
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