POV-Ray : Newsgroups : povray.binaries.images : Grass Test : Re: Grass Test Server Time
14 Nov 2024 06:17:01 EST (-0500)
  Re: Grass Test  
From: Alain
Date: 26 Mar 2004 18:14:31
Message: <4064b957@news.povray.org>
Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/03/26 12:17... :

>Ok, changed teh algorithm for what locations get grass... I based it on
>slope rather than altitude.
>There are 280,000+ blades of grass.
>
>
>Scene contains 268088 frame level objects; 1 infinite.
>Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
>Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
>    Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
>----------------------------------------------------------------------------
>CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
>seconds
>Render averaged 220.20 PPS over 405600 pixels
>
>POV-Ray finished
>
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>
>
>"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
>news:405f21f8@news.povray.org...
>  
>
>>This is very simplistic (especially my land mesh) but I thought the grass
>>came out OK.
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Much better

Alain


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