POV-Ray : Newsgroups : povray.binaries.images : Grass Test : Re: Grass Test Server Time
14 Nov 2024 06:16:55 EST (-0500)
  Re: Grass Test  
From: Bryan Valencia
Date: 26 Mar 2004 12:18:15
Message: <406465d7@news.povray.org>
oops, 268,000
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:4064658c@news.povray.org...
> Ok, changed teh algorithm for what locations get grass... I based it on
> slope rather than altitude.
> There are 280,000+ blades of grass.
>
>
> Scene contains 268088 frame level objects; 1 infinite.
> Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
> Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
>     Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
> --------------------------------------------------------------------------
--
> CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
> seconds
> Render averaged 220.20 PPS over 405600 pixels
>
> POV-Ray finished
>
>
>
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:405f21f8@news.povray.org...
> > This is very simplistic (especially my land mesh) but I thought the
grass
> > came out OK.
> >
> >
> >
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.