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Rather than using stone textures, have you considered using more regular
patterns? It might be easier for people to recognise the transformations.
(It's also easier to cheat, like I've done here).
Post a reply to this message
Attachments:
Download 'TextureRemap.jpg' (83 KB)
Preview of image 'TextureRemap.jpg'
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Mike Williams wrote:
>Rather than using stone textures, have you considered using more regular
>patterns? It might be easier for people to recognise the transformations.
>
>(It's also easier to cheat, like I've done here).
>
Incredible! It looks like fractals. I like it. How have you done this? Will
you post the source? Or, may be, explain the method, please. I think, I
recognise the transformations :)
Do you like my "curly patterns"? It looks like you used similar principle.
Sincerely yours,
Alex Kluchikov.
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Wasn't it Alex Kluchikov who wrote:
>Mike Williams wrote:
>>Rather than using stone textures, have you considered using more regular
>>patterns? It might be easier for people to recognise the transformations.
>>
>>(It's also easier to cheat, like I've done here).
>>
> Incredible! It looks like fractals. I like it. How have you done this? Will
>you post the source? Or, may be, explain the method, please. I think, I
>recognise the transformations :)
Sorry to disappoint you, but it's just an image map of a fractal
(created in Ultrafractal) used as a POV function pattern.
--
Mike Williams
Gentleman of Leisure
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Mike Williams wrote:
> Rather than using stone textures, have you considered using more regular
> patterns? It might be easier for people to recognise the transformations.
That's orthogonal (at best) to my purpose. I want pigments that show
certain symmetries and *only* those symmetries; ideally, then, they
shouldn't have much regularity on a scale smaller than the `tile'.
--
Anton Sherwood, http://www.ogre.nu/
Post a reply to this message
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I'm a very new user, and have been trying spheres with image maps, and
haven't been able to get them as shiny as yours. Would it be possible for
you to post or email the code for this scene so I could see how to do the
lighting etc?
Thanks -
Mary
Mike Williams wrote:
>Rather than using stone textures, have you considered using more regular
>patterns? It might be easier for people to recognise the transformations.
>
>(It's also easier to cheat, like I've done here).
>
Post a reply to this message
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Wasn't it Mary Lane who wrote:
>Mike Williams wrote:
>>Rather than using stone textures, have you considered using more regular
>>patterns? It might be easier for people to recognise the transformations.
>>
>>(It's also easier to cheat, like I've done here).
>
>I'm a very new user, and have been trying spheres with image maps, and
>haven't been able to get them as shiny as yours. Would it be possible for
>you to post or email the code for this scene so I could see how to do the
>lighting etc?
The shininess comes from the finish, which in this case was
finish {phong 0.5 phong_size 20}
There was nothing special about the lighting at all
global_settings {assumed_gamma 1.0}
light_source {<-100,200,-200> colour rgb 1}
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
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Thanks so much - when everything is new and yet to be tried out, anything
specific that's good is such a help! It's helping me figure things out.
Mike Williams wrote:
>Wasn't it Mary Lane who wrote:
>>Mike Williams wrote:
>>>Rather than using stone textures, have you considered using more regular
>>>patterns? It might be easier for people to recognise the transformations.
>>>
>>>(It's also easier to cheat, like I've done here).
>>
>>I'm a very new user, and have been trying spheres with image maps, and
>>haven't been able to get them as shiny as yours. Would it be possible for
>>you to post or email the code for this scene so I could see how to do the
>>lighting etc?
>
>The shininess comes from the finish, which in this case was
>
> finish {phong 0.5 phong_size 20}
>
>There was nothing special about the lighting at all
>
> global_settings {assumed_gamma 1.0}
> light_source {<-100,200,-200> colour rgb 1}
>
>
>Mike Williams
>Gentleman of Leisure
>
Post a reply to this message
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(My last reply yesterday seemed not to go through, I apologize if this is a
duplicate.)
Thanks so much for the code. When everything is so new and yet to be tried,
any code from an example of what I'm trying to do is *so* helpful in
figuring things out.
Mary
Mike Williams wrote:
>Wasn't it Mary Lane who wrote:
>>Mike Williams wrote:
>>>Rather than using stone textures, have you considered using more regular
>>>patterns? It might be easier for people to recognise the transformations.
>>>
>>>(It's also easier to cheat, like I've done here).
>>
>>I'm a very new user, and have been trying spheres with image maps, and
>>haven't been able to get them as shiny as yours. Would it be possible for
>>you to post or email the code for this scene so I could see how to do the
>>lighting etc?
>
>The shininess comes from the finish, which in this case was
>
> finish {phong 0.5 phong_size 20}
>
>There was nothing special about the lighting at all
>
> global_settings {assumed_gamma 1.0}
> light_source {<-100,200,-200> colour rgb 1}
>
>
>Mike Williams
>Gentleman of Leisure
>
Post a reply to this message
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