|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
_=_
_=_ Part 001 of 001 of file inlet.jpg
_=_
Post a reply to this message
Attachments:
Download 'inlet.jpg' (67 KB)
Preview of image 'inlet.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hey!
Lovely landscape :)
I love the forest (PovTree?), I love the way it fades into fog.
I think the bump on the water could be scaled down.
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nice one.
I think the water needs scaling up parallel to banks?
Alf
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 31 Aug 2003 16:37:44 +0200, Marc Jacquier wrote:
> Hey!
> Lovely landscape :)
> I love the forest (PovTree?), I love the way it fades into fog.
> I think the bump on the water could be scaled down.
Noted, and I'll modify that...mind, the corrected version will only appear
on my home page.
--
ICQ#66022322
http://tailkinker.contrabandent.com
Worker bees can leave
Even Drones can fly away
The Queen is their slave
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sun, 31 Aug 2003 19:57:21 +0100, Alf Peake wrote:
> Nice one.
> I think the water needs scaling up parallel to banks?
Not entirely certain what you mean, but the water level and angle of the
banks were chosen based on some real-life snapshots.
--
ICQ#66022322
http://tailkinker.contrabandent.com
Worker bees can leave
Even Drones can fly away
The Queen is their slave
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tailkinker" <gro### [at] yahoocouk> wrote in message
news:pan### [at] yahoocouk...
> On Sun, 31 Aug 2003 19:57:21 +0100, Alf Peake wrote:
>
> > Nice one.
> > I think the water needs scaling up parallel to banks?
>
> Not entirely certain what you mean, but the water level and angle of
the
> banks were chosen based on some real-life snapshots.
Sorry - should have said the normal needs scaling. Your water looks
like lake water, flat with no flow. The image looks like a river
scene and I was suggesting you stretch the normal in one direction.
Alf
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The water looks too smooth to me... The way it is, it looks more like oil or
silicone. I'd probably try using f_hetero_mf isosurface function to get the
high-frequency elements stay in the place and make the surface more ripply
and water-like. Alternatively you could use a number of noise/ripple normals
summed up at different frequencies.
-- 'J.R.R'
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 02 Sep 2003 17:39:37 +0300, J.Random Raytracer wrote:
> The water looks too smooth to me... The way it is, it looks more like oil or
> silicone. I'd probably try using f_hetero_mf isosurface function to get the
> high-frequency elements stay in the place and make the surface more ripply
> and water-like. Alternatively you could use a number of noise/ripple normals
> summed up at different frequencies.
Never heard of either technique...could you possibly give me a snippet of
either or both?
--
ICQ#66022322
http://tailkinker.contrabandent.com
Worker bees can leave
Even Drones can fly away
The Queen is their slave
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 02 Sep 2003 12:22:21 +0100, Alf Peake wrote:
>> Not entirely certain what you mean, but the water level and angle of
> the
>> banks were chosen based on some real-life snapshots.
>
> Sorry - should have said the normal needs scaling. Your water looks
> like lake water, flat with no flow. The image looks like a river
> scene and I was suggesting you stretch the normal in one direction.
A number of people have made that comment; I scaled the normals down by
1/4 in my program. Of course, for the actual image, I'd need to rescale
it by some other value to get a riverish look...
Thanks for the suggestion.
--
ICQ#66022322
http://tailkinker.contrabandent.com
Worker bees can leave
Even Drones can fly away
The Queen is their slave
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tailkinker" <gro### [at] yahoocouk> wrote in message
news:pan### [at] yahoocouk...
> On Tue, 02 Sep 2003 17:39:37 +0300, J.Random Raytracer wrote:
>
> > The water looks too smooth to me... The way it is, it looks more like
oil or
> > silicone. I'd probably try using f_hetero_mf isosurface function to get
the
> > high-frequency elements stay in the place and make the surface more
ripply
> > and water-like. Alternatively you could use a number of noise/ripple
normals
> > summed up at different frequencies.
>
> Never heard of either technique...could you possibly give me a snippet of
> either or both?
Here you go, for the second method.
Full picture source posted to p.t.s-f, too.
- J.R.R
Post a reply to this message
Attachments:
Download 'watersample.jpg' (54 KB)
Preview of image 'watersample.jpg'
|
|
| |
| |
|
|
|
|
| |