The water looks too smooth to me... The way it is, it looks more like oil or
silicone. I'd probably try using f_hetero_mf isosurface function to get the
high-frequency elements stay in the place and make the surface more ripply
and water-like. Alternatively you could use a number of noise/ripple normals
summed up at different frequencies.
-- 'J.R.R'
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