On Tue, 02 Sep 2003 17:39:37 +0300, J.Random Raytracer wrote:
> The water looks too smooth to me... The way it is, it looks more like oil or
> silicone. I'd probably try using f_hetero_mf isosurface function to get the
> high-frequency elements stay in the place and make the surface more ripply
> and water-like. Alternatively you could use a number of noise/ripple normals
> summed up at different frequencies.
Never heard of either technique...could you possibly give me a snippet of
either or both?
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