"Tailkinker" <gro### [at] yahoocouk> wrote in message
news:pan### [at] yahoocouk...
> On Tue, 02 Sep 2003 17:39:37 +0300, J.Random Raytracer wrote:
>
> > The water looks too smooth to me... The way it is, it looks more like
oil or
> > silicone. I'd probably try using f_hetero_mf isosurface function to get
the
> > high-frequency elements stay in the place and make the surface more
ripply
> > and water-like. Alternatively you could use a number of noise/ripple
normals
> > summed up at different frequencies.
>
> Never heard of either technique...could you possibly give me a snippet of
> either or both?
Here you go, for the second method.
Full picture source posted to p.t.s-f, too.
- J.R.R
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