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Tor Olav Kristensen wrote:
>
> Unfortunately I do not have much time to
> play with POV-Ray these days.
>
> But today I just had to set aside some time
> for an idea I have been thinking of lately.
>
> The image shows one blob wrapped around
> the surface of another one in a random way.
>
> Could this be useful for any scenes ?
>
> Please comment.
>
Hi Tor.
Let my tell you that in this moment, I'm thinking about a big ice cream.
:-)
Regards. Alberto.
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I'm sorry to disrupt the thoughts of pleasant ice cream, but it reminds more
of mold on two berries...
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Tor Olav Kristensen wrote:
>
> Unfortunately I do not have much time to
> play with POV-Ray these days.
>
> But today I just had to set aside some time
> for an idea I have been thinking of lately.
>
> The image shows one blob wrapped around
> the surface of another one in a random way.
>
> Could this be useful for any scenes ?
>
> Please comment.
>
trace()?
I guess that would be very useful to put icing on cakes and
such...
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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With some texture changes it could be encrustations of coral and other
sea life on a part of a sunken ship.
Or maybe frozen oxygen between the poles of a magnet.
Or a fungus of some sort attacking a plant.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Jerome wrote:
> Tor Olav Kristensen wrote:
> ...
> > The image shows one blob wrapped around
> > the surface of another one in a random way.
> >
> > Could this be useful for any scenes ?
> >
> > Please comment.
> >
> trace()?
No ... ehh .... what is trace() ?
Is it a function in one of the new patches ?
I'm only using plain POV v3.1.
A macro I made calculates where the surface of a blob is.
(The red one in this image.) I used information from this macro
to place the spheres in second blob (the white one).
The removing of the "ice" in some areas is done by inserting some
spheres with negative strength randomly around on the surface.
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Tor Olav Kristensen wrote:
> ...
> Could this be useful for any scenes ?
>
> Please comment.
> ...
Thank you all for commenting.
I now see that this gives you people associations towards snow,
ice and ice cream.
(Except for Kettch who is thinking about something that must be
Siamese berries !)
Btw.: Here on the west coast of Norway it hasn't been much ice-
cream weather yet this summer =(
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Chris Huff wrote:
> With some texture changes it could be encrustations of coral and other
> sea life on a part of a sunken ship.
> Or maybe frozen oxygen between the poles of a magnet.
> Or a fungus of some sort attacking a plant.
Hmmm... Interesting ideas ! Thank you.
Any suggestion for coral like textures ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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On Mon, 26 Jun 2000 01:58:17 +0200, Tor Olav Kristensen
<tor### [at] onlineno> wrote:
>Could this be useful for any scenes ?
Yes, you'll only need some hair and a Gillete razor <grin>
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Peter Popov wrote:
> On Mon, 26 Jun 2000 01:58:17 +0200, Tor Olav Kristensen
> <tor### [at] onlineno> wrote:
>
> >Could this be useful for any scenes ?
>
> Yes, you'll only need some hair and a Gillete razor <grin>
So you are thinking about shaving foam. - I like that idea.
Funny I didn't see that myself: "Once upon a time" I was
fascinated about taking macro pictures of different shaving
foam "shapes".
Amongst the many things on my to-do list is modelling an
old Gillette razor with one of these thin double edged razor
blades. This foam could come in handy for such a scene.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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"Tor Olav Kristensen" <tto### [at] onlineno> wrote in message
news:39577684.362EF60F@online.no...
|
| Jerome wrote:
|
| > trace()?
|
| No ... ehh .... what is trace() ?
| Is it a function in one of the new patches ?
|
| I'm only using plain POV v3.1.
|
| A macro I made calculates where the surface of a blob is.
| (The red one in this image.) I used information from this macro
| to place the spheres in second blob (the white one).
|
| The removing of the "ice" in some areas is done by inserting some
| spheres with negative strength randomly around on the surface.
Figured there had to be negative strength blob at work here. It's great,
except your macro might very well become extinct because of 'trace()',
although only in that the check for blob surface would no longer be
manually(?) done.
MegaPov ( http://www.nathan.kopp.com/patched.htm ) is what has the trace
function, useable for locating surfaces and their normals.
Bob
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