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Per request, here's AL running! It's in slow motion so you can better see
the details.
Making him run was in fact easier than making him walk, and funnier too,
though I couldn't have done it without the reference material that ingo
pointed me to. :)
It was easier than the walking because inverse kinematics are more forgiving
to bended limps than to stretched limps - and when running the arms and legs
are never stretched.
This could still be improved, but generally I'm very pleased with the
result. What do you think?
I think the next thing I'll do is to model his UFO. :)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org
Post a reply to this message
Attachments:
Download 'alrun.mpg' (97 KB)
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On Sun, 22 Oct 2000 16:22:46 +0200, Rune wrote...
> This could still be improved, but generally I'm very pleased with the
> result. What do you think?
I like it, but it looks like his digestive system is full of He gas,
since his torso looks like it's floating while the legs go hell for
leather underneath <grin>
> I think the next thing I'll do is to model his UFO. :)
I modelled a couple of bad 50's 'B' movie flying saucers a while back,
one of them complete with wires :)
Bye for now,
Jamie.
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It's great. The only suggestion I'd make would be that it needs a little
more body movement... shouldn't the torso dip forward into each step a
little, or at least lower downwards as each foot impacts and the leg
compresses.
Maybe I am just being picky ;-)
This IK stuff has got me thinking further about an anim I'd like to work on.
What I need is for the code to give me the positions of each joint
throughout the animation... I could then link the joints with a string of
all manner of wierd and wonderful objects.. my primary aim would be to use a
bubbling liquid using a string of rotating blobs ( I used this method last
year sometime to create bouncing boxes - posts 'somewhere' in p.b.a ).
I haven't much of a clue as to how to code an IK system. Is your code
available? Do you think it would function as I require?
All the best,
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
"Rune" <run### [at] inamecom> wrote in message
news:39f2f877@news.povray.org...
> Per request, here's AL running! It's in slow motion so you can better see
> the details.
>
> Making him run was in fact easier than making him walk, and funnier too,
> though I couldn't have done it without the reference material that ingo
> pointed me to. :)
>
> It was easier than the walking because inverse kinematics are more
forgiving
> to bended limps than to stretched limps - and when running the arms and
legs
> are never stretched.
>
> This could still be improved, but generally I'm very pleased with the
> result. What do you think?
>
> I think the next thing I'll do is to model his UFO. :)
>
> Greetings,
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated October 9)
> / Also visit http://www.povrayusers.org
>
>
>
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"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote in message
news:MPG.145d1c286a8e9cb5989816@news.povray.org...
> On Sun, 22 Oct 2000 16:22:46 +0200, Rune wrote...
> > This could still be improved, but generally I'm very pleased with the
> > result. What do you think?
>
> I like it, but it looks like his digestive system is full of He gas,
> since his torso looks like it's floating while the legs go hell for
> leather underneath <grin>
Yep, definitely a little bounce could help. Also a real-time speed instead of
the slow motion. It's superb besides. Really alive now if it weren't for its
obvious nonhuman creature status (depends on who you ask about life forms I
guess).
Jealous of your work, but then you're not the only one around here I'd say that
about so keep that ego in check.
Bob
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Make it faster and use motion blur... PLEASE! =D
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make him run twice as fast with a slight motion blur - that will be much
cooler :)
Rick
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You took my suggestion of having our characters run in the same animation as a
joking suggestion for a race to see who could finish a running animation first.
If so, you definitely won. When I tried it, my character's feet started flying
independently from their ankles, perhaps a function of my FK/IK system and a
rotation of the toeball pt of >90 degrees.
Very cool. I'd just bob the hips up and down a bit: that's the only thing I'd
change.
Exactly what was ingo's reference material?
Rune wrote:
> Per request, here's AL running! It's in slow motion so you can better see
> the details.
>
> Making him run was in fact easier than making him walk, and funnier too,
> though I couldn't have done it without the reference material that ingo
> pointed me to. :)
>
> It was easier than the walking because inverse kinematics are more forgiving
> to bended limps than to stretched limps - and when running the arms and legs
> are never stretched.
>
> This could still be improved, but generally I'm very pleased with the
> result. What do you think?
>
> I think the next thing I'll do is to model his UFO. :)
>
> Greetings,
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated October 9)
> / Also visit http://www.povrayusers.org
>
> Name: alrun.mpg
> alrun.mpg Type: MPLAYER2 File (video/mpeg)
> Encoding: x-uuencode
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"Greg M. Johnson" wrote:
> You took my suggestion of having our characters run in the
> same animation as a joking suggestion for a race to see who
> could finish a running animation first.
Nah, I didn't really know what you meant... :)
> When I tried it, my character's feet started flying
> independently from their ankles, perhaps a function of my
> FK/IK system and a rotation of the toeball pt of >90 degrees.
Now is the time to strike. Come on Greg, use pure IK! Join me on the dark
side! ;)
(Just to avoid confusion, this IS a joke! :)
> Exactly what was ingo's reference material?
http://web.inter.nl.net/users/anima/chronoph/motion/index.htm
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org
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Hi all! Thanks for your replies!
Many of you suggested to me that I should add a bit more movement to the
hips and body. Well, I'll consider it, but first I'd like you all to
consider this:
On this page
http://web.inter.nl.net/users/anima/chronoph/motion/index.htm?023.htm&1
there's an animations with a real man running. Note that his body and head
almost doesn't move. That's what I based my animation on. I think the only
reason it looks strange is, that the camera closely follows AL so the
"floating body" becomes very visible. If AL ran across the field of view or
something like that, one probably wouldn't notice the "floating effect".
So, do you still think I should add more movement to the hips? I'd like your
advise!
Also, a few requested a faster animations with motion blur. I need a little
help with that. MegaPOV internal motion blur doesn't work in this case (too
complex movements), so I have to do it externally. I tried to use DTA, but
it generated an error every time I tried to use it's frame-averaging
features. Is there any other program I can use? (I know, POV-Ray itself can
be used, but I'd prefer an easier method.)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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"Andy Cocker" wrote:
> This IK stuff has got me thinking further about an anim I'd
> like to work on. What I need is for the code to give me the
> positions of each joint throughout the animation...
>
> I haven't much of a clue as to how to code an IK system.
> Is your code available?
My code is very complex, messy, and a work in progress, so I won't make it
available anytime soon. But you can see a simple IK function in
povray.binaries.scene-files
Look after a message by me called "IK Leg" from September 24 2000.
> Do you think it would function as I require?
Maybe...
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org
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