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It's great. The only suggestion I'd make would be that it needs a little
more body movement... shouldn't the torso dip forward into each step a
little, or at least lower downwards as each foot impacts and the leg
compresses.
Maybe I am just being picky ;-)
This IK stuff has got me thinking further about an anim I'd like to work on.
What I need is for the code to give me the positions of each joint
throughout the animation... I could then link the joints with a string of
all manner of wierd and wonderful objects.. my primary aim would be to use a
bubbling liquid using a string of rotating blobs ( I used this method last
year sometime to create bouncing boxes - posts 'somewhere' in p.b.a ).
I haven't much of a clue as to how to code an IK system. Is your code
available? Do you think it would function as I require?
All the best,
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
"Rune" <run### [at] inamecom> wrote in message
news:39f2f877@news.povray.org...
> Per request, here's AL running! It's in slow motion so you can better see
> the details.
>
> Making him run was in fact easier than making him walk, and funnier too,
> though I couldn't have done it without the reference material that ingo
> pointed me to. :)
>
> It was easier than the walking because inverse kinematics are more
forgiving
> to bended limps than to stretched limps - and when running the arms and
legs
> are never stretched.
>
> This could still be improved, but generally I'm very pleased with the
> result. What do you think?
>
> I think the next thing I'll do is to model his UFO. :)
>
> Greetings,
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
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> \ all be found at http://rsj.mobilixnet.dk (updated October 9)
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>
>
>
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