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You took my suggestion of having our characters run in the same animation as a
joking suggestion for a race to see who could finish a running animation first.
If so, you definitely won. When I tried it, my character's feet started flying
independently from their ankles, perhaps a function of my FK/IK system and a
rotation of the toeball pt of >90 degrees.
Very cool. I'd just bob the hips up and down a bit: that's the only thing I'd
change.
Exactly what was ingo's reference material?
Rune wrote:
> Per request, here's AL running! It's in slow motion so you can better see
> the details.
>
> Making him run was in fact easier than making him walk, and funnier too,
> though I couldn't have done it without the reference material that ingo
> pointed me to. :)
>
> It was easier than the walking because inverse kinematics are more forgiving
> to bended limps than to stretched limps - and when running the arms and legs
> are never stretched.
>
> This could still be improved, but generally I'm very pleased with the
> result. What do you think?
>
> I think the next thing I'll do is to model his UFO. :)
>
> Greetings,
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated October 9)
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>
> Name: alrun.mpg
> alrun.mpg Type: MPLAYER2 File (video/mpeg)
> Encoding: x-uuencode
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