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I'm working on a game in POV-Ray called Push-Ball. The participants each
write an include file that controls a "bot", and then the bots compete
against each other. For more information, see my message in povray.general.
In this example match two bots are competing. The red bot must try to score
in the cyan goal, and vice versa.
The bots have switched start positions to make things more interesting. They
each start at the center of the opponent's goal.
The bots must go to the ball, move around it to come over on the other side
of it, and push it back into the opponent's goal.
In the attached animation you can see how the game turns out.
I would appreciate any feedback. If it is about the concept in general,
please reply to my message in povray.general.
Thanks in advance!
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
Attachments:
Download 'botmatch.mpg' (337 KB)
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Cool. They look alive.
Post a reply to this message
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wILD! This is exactly the kind of 'game' that I was hoping to develop--battling
INC's that go into some kind of animation. I was trying a golf game, but I could
NOT prevent some 1-5% of the balls from falling through the surface. It's on the
back shelf.
So make a web site or something to tell us more about the algorithm, etc.....
Rune wrote:
> I'm working on a game in POV-Ray called Push-Ball. The participants each
> write an include file that controls a "bot", and then the bots compete
> against each other. For more information, see my message in povray.general.
>
> In this example match two bots are competing. The red bot must try to score
> in the cyan goal, and vice versa.
>
> The bots have switched start positions to make things more interesting. They
> each start at the center of the opponent's goal.
>
> The bots must go to the ball, move around it to come over on the other side
> of it, and push it back into the opponent's goal.
>
> In the attached animation you can see how the game turns out.
>
> I would appreciate any feedback. If it is about the concept in general,
> please reply to my message in povray.general.
>
> Thanks in advance!
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> Name: botmatch.mpg
> botmatch.mpg Type: MPEG Video (video/mpeg)
> Encoding: x-uuencode
Post a reply to this message
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"Greg M. Johnson": wrote:
> wILD! This is exactly the kind of 'game' that I was hoping
> to develop--battling INC's that go into some kind of animation.
I'm glad you like it! Actually you were the one who inspired me to make it.
Not with your golf game, but with a message you posted a longer time ago.
> I was trying a golf game, but I could NOT prevent some 1-5%
> of the balls from falling through the surface. It's on the
> back shelf.
That's a shame. I think it sounded interesting. I would like to have a look
at the source sometime. Maybe I could find a way, so that the balls don't
fall through the ground.
> So make a web site or something to tell us more about the algorithm,
etc.....
I will, I just still need to make some improvements first.
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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"Tony[B]" wrote:
> Cool. They look alive.
<spooky voice> They *are* alive! </spooky voice>
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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very cool. i think i say that a lot about your stuff lately. i'm
wondering how different the two bots are in your animation. so will a
player be able to make any kind of bot they want? ex. arms to hit the
other bot? will there be rules for what a bot can do, or maybe can't
do? will they have to have certain standard names in order to interact
with the ball and the playing field correctly? again, very cool.
Rune wrote:
>
> I'm working on a game in POV-Ray called Push-Ball. The participants each
> write an include file that controls a "bot", and then the bots compete
> against each other. For more information, see my message in povray.general.
>
> In this example match two bots are competing. The red bot must try to score
> in the cyan goal, and vice versa.
>
> The bots have switched start positions to make things more interesting. They
> each start at the center of the opponent's goal.
>
> The bots must go to the ball, move around it to come over on the other side
> of it, and push it back into the opponent's goal.
>
> In the attached animation you can see how the game turns out.
>
> I would appreciate any feedback. If it is about the concept in general,
> please reply to my message in povray.general.
>
> Thanks in advance!
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> Name: botmatch.mpg
> botmatch.mpg Type: MPLAYER2 File (video/mpeg)
> Encoding: x-uuencode
Post a reply to this message
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What a brilliant and seemingly simple idea! I suppose I'll never understand
how you people do this, let alone that I will be able to make a useful macro
for this game.
--
Regards, Sander
-----------------------------
Rune <run### [at] inamecom> schreef in berichtnieuws
393d78b6@news.povray.org...
> I'm working on a game in POV-Ray called Push-Ball. The participants each
> write an include file that controls a "bot", and then the bots compete
> against each other. For more information, see my message in
povray.general.
>
> In this example match two bots are competing. The red bot must try to
score
> in the cyan goal, and vice versa.
>
> The bots have switched start positions to make things more interesting.
They
> each start at the center of the opponent's goal.
>
> The bots must go to the ball, move around it to come over on the other
side
> of it, and push it back into the opponent's goal.
>
> In the attached animation you can see how the game turns out.
>
> I would appreciate any feedback. If it is about the concept in general,
> please reply to my message in povray.general.
>
> Thanks in advance!
>
> Greetings,
>
> Rune
Post a reply to this message
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"ryan constantine" wrote:
> very cool.
Thanks!
> i'm wondering how different the two bots are in your animation.
They're almost the same.
> so will a player be able to make any kind of bot they want?
Well, no.
> ex. arms to hit the other bot?
No.
> will there be rules for what a bot can do, or maybe can't do?
Basically, the bot is only a point, and the only thing you can control is in
which direction it should move.
> will they have to have certain standard names in order to
> interact with the ball and the playing field correctly?
Your include file can have any name that isn't in use yet. So far I have
simply called my bots "bot1.inc" "bot2.inc" etc...
> again, very cool.
Thanks. I hope you're not too disappointed over the actual facts... :-)
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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"Sander" wrote:
> What a brilliant and seemingly simple idea!
Thanks!
Greetings,
Rune
---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
Post a reply to this message
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Very kewl ...
What about adding more than one player per party ??? or more than
two parties ???
Isn't it faster, to jump about the ball, to get behind it ???
Are the bots and the ball only moving, or are they rotating, too
???
or shorter: What degrees of freedom do I have, to control the
behavior ???
What facts can I (as bot) ask from the szene ???
Can I try to stop the opponent ???
--
,', Jan Walzer \V/ http://wa.lzer.net ,',
',',' student of >|< mailto:jan### [at] lzernet ',','
' ComputerScience /A\ +49-177-7403863 '
Post a reply to this message
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