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very cool. i think i say that a lot about your stuff lately. i'm
wondering how different the two bots are in your animation. so will a
player be able to make any kind of bot they want? ex. arms to hit the
other bot? will there be rules for what a bot can do, or maybe can't
do? will they have to have certain standard names in order to interact
with the ball and the playing field correctly? again, very cool.
Rune wrote:
>
> I'm working on a game in POV-Ray called Push-Ball. The participants each
> write an include file that controls a "bot", and then the bots compete
> against each other. For more information, see my message in povray.general.
>
> In this example match two bots are competing. The red bot must try to score
> in the cyan goal, and vice versa.
>
> The bots have switched start positions to make things more interesting. They
> each start at the center of the opponent's goal.
>
> The bots must go to the ball, move around it to come over on the other side
> of it, and push it back into the opponent's goal.
>
> In the attached animation you can see how the game turns out.
>
> I would appreciate any feedback. If it is about the concept in general,
> please reply to my message in povray.general.
>
> Thanks in advance!
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
> Name: botmatch.mpg
> botmatch.mpg Type: MPLAYER2 File (video/mpeg)
> Encoding: x-uuencode
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