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> I can't find my last week report in any category. What is the current status
> of http://news.povray.org/uoj68uk5m391emvphovqfbg5vl0en7h2q6%404ax.com ?
This just looked so similar to
* Functions in arrays problem
(Using the function at the index 0 of an array causes an error/crash.)
Reported in:
Still a first function initialisation error?
http://news.povray.org/3C612786.9000004@reading.ac.uk
that I wasn't sure at all if it was a different problem.
Any ideas?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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On Mon, 11 Mar 2002 13:53:26 +0100, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> > I can't find my last week report in any category. What is the current status
> > of http://news.povray.org/uoj68uk5m391emvphovqfbg5vl0en7h2q6%404ax.com ?
>
> That it will be added to the next posting of the list :-)
I will check this for sure :-)
> The category it will be in (officially confirmed / not confirmed) depends on
> your ability to provide a shorter example.
After moment in apropriate thread.
ABX
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On 11 Mar 2002 08:06:13 -0500, Warp <war### [at] tagpovrayorg> wrote:
> > I can't find my last week report in any category. What is the current status
> > of http://news.povray.org/uoj68uk5m391emvphovqfbg5vl0en7h2q6%404ax.com ?
>
> This just looked so similar to
> Still a first function initialisation error?
> http://news.povray.org/3C612786.9000004@reading.ac.uk
>
> that I wasn't sure at all if it was a different problem.
> Any ideas?
They can be related somehow however second refer to _parsing_ error while my
_crash_ appear at time of evaluating. I have updated my thread with shorter
example.
ABX
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Thorsten Froehlich wrote:
>
> > Slow render time after several runs
> > http://news.povray.org/3bd40c6d$1@news.povray.org
Still there.
> A possibly related report:
> radiosity problem
> http://news.povray.org/3c49968f@news.povray.org
Gone.
beta 12 Win98SE 1G Athlon
_____________
Kari Kivisalo
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In article <3c8ca968@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> > The list is missing the report I gave that shadowless lights don't
> > illuminate scattering media.
>
> I think it was pretty unclear whether it is a bug or just a design
> decision.
> If you can convince me that it's a bug, I can add it.
I think it is part of the "shadowless lights == fill lights" logic that
was the reason for making them highlightless as well. When using them
for fill lighting, you don't really want them illuminating media.
Personally, I would prefer "object_shadows", "media_shadows",
"specular", "phong", "illuminates_media", and "illuminates_objects"
on|off flags, but it is probably much too late to change now.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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"Warp" <war### [at] tagpovrayorg> wrote in message news:3c8a4d2e@news.povray.org...
<snip>
I can't see any mention of the problem of objects disappearing with orthographic
unless -UV is used.
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In article <3c8f4148@news.povray.org> , "Tom Melly" <tom### [at] tomandlucouk>
wrote:
> I can't see any mention of the problem of objects disappearing with
> orthographic unless -UV is used.
Because a long time ago it was explained that this isn't a problem but a user
error which is only visible when using vista buffers.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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On Wed, 13 Mar 2002 14:26:36 +0100, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> Because a long time ago it was explained that this isn't a problem but a user
> error which is only visible when using vista buffers.
But I have reached exactly opposite effect.
Look, I used simple camera specification:
camera{orthographic}
What this means ? According to defaults in documentation:
direction : <0,0,1>
location : <0,0,0>
3d lower corner of projection : <-.665,-.5,1>
3d upper corner of projection : <.665,.5,1>
Then I put sphere_sweeps with all nodes in <0,0,0><1,1,1> range
So they are all between location of camera and projection plane.
Warp said : "with orthographic camera the rays
don't start from the camera location but from the projection plane".
So in this case my sphere_sweeps shoud be invisible. But they are visible when
number of instances is lower then 3 or when -UV is applied.
Perhaps it is another bug not related to this user error, is it ?
My source (I hope not long to much) were posted at:
http://news.povray.org/r6hk7usts1qgik8fiohe5r4gvb937hnj9e%404ax.com
ABX
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Skiba <abx### [at] babilonorg> wrote:
> But they are visible when
> number of instances is lower then 3 or when -UV is applied.
Vista buffers of course use the bounding box of an object, not its impossible
to determine real position when eliminating too close objects. This is how
vista buffers work and thus if you don't want them to work, you have to turn
them off. Or, place your object far enough in front of the camera as the
distance doesn't make a visible difference for an orthographic camera...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3c8f5391@news.povray.org...
>
> Because a long time ago it was explained that this isn't a problem but a user
> error which is only visible when using vista buffers.
Must have missed that - can you point me to the thread? (ortho cameras confuse
the hell out of me).
F-ups set...
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