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On Wed, 13 Mar 2002 14:26:36 +0100, "Thorsten Froehlich" <tho### [at] trf de>
wrote:
> Because a long time ago it was explained that this isn't a problem but a user
> error which is only visible when using vista buffers.
But I have reached exactly opposite effect.
Look, I used simple camera specification:
camera{orthographic}
What this means ? According to defaults in documentation:
direction : <0,0,1>
location : <0,0,0>
3d lower corner of projection : <-.665,-.5,1>
3d upper corner of projection : <.665,.5,1>
Then I put sphere_sweeps with all nodes in <0,0,0><1,1,1> range
So they are all between location of camera and projection plane.
Warp said : "with orthographic camera the rays
don't start from the camera location but from the projection plane".
So in this case my sphere_sweeps shoud be invisible. But they are visible when
number of instances is lower then 3 or when -UV is applied.
Perhaps it is another bug not related to this user error, is it ?
My source (I hope not long to much) were posted at:
http://news.povray.org/r6hk7usts1qgik8fiohe5r4gvb937hnj9e%404ax.com
ABX
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