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Warp <war### [at] tag povray org> wrote in news:3c6d2cee@news.povray.org:
> * Media problem
> (A visible whitish line appears at the edge of a transparent
> container box for media. Needs confirmation.)
> Reported in:
> Media visible container line in front of object
> http://news.povray.org/3bf45a3d@news.povray.org
While I could duplicate this bug on earlier betas, I can no longer
duplicate it with beta 11. Possibly it got fixed as a side effect of other
changes.
> * CPU time used printing problem
> (CPU time used not reported in stream when render completes normally.
> Needs confirmation.)
> Reported in:
> [win] "cpu time used" not works properly
> http://news.povray.org/llj84uk2findr74u9jpge6dlteqf19c70o@4ax.com
I confirmed this. Under NT-derived operating systems, the total CPU time
used is not reported in the proper stream if the render completes normally.
> * Prism transformation problem
> (Conic prism illumination is not correct after certain rotations. Bug
> status unclear.)
> Reported in:
> rare conic prism bug
> http://news.povray.org/3C51212E.9090707@irrwerk.de
Over and above the factors (orthographic camera; prism orthagonal to the
camera) I identified in my confirmation, what's unclear about this bug?
The unconfirmed list, BTW, is missing my report that network paths
(\\machine\share) in povray.ini can cause WinPov to crash when opening
#included files. See <Xns### [at] 204 213 191 226>
Depending on if you're collecting notes on the documentation or not, you
might want to look at <Xns### [at] 204 213 191 226> for a few
comments on how spline is documented.
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Coridon Henshaw <che### [at] sympatico ca> wrote:
: The unconfirmed list, BTW, is missing my report that network paths
: (\\machine\share) in povray.ini can cause WinPov to crash when opening
: #included files. See <Xns### [at] 204 213 191 226>
I added it.
: Depending on if you're collecting notes on the documentation or not, you
: might want to look at <Xns### [at] 204 213 191 226> for a few
: comments on how spline is documented.
Errors in the documentation are not bugs in POV-Ray per se, and handled
by a TAG member (Ingo).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
> Fixed bugs:
> ----------
> * Sphere sweep bug (job000200)
> (discontinuous normals on inverse of sphere_sweep)
> Reported in:
> bug in sphere_sweep for removing parts of an object
> http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
I am afraid this one ended up in the wrong list.
My bugtest.pov still gives wrong results :(
ANdrel
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Warp wrote:
>
> * Text object problem
> (Text objects get tilted when highly scaled in one direction.
I think the "highly scaled in one direction" does not cause the problem,
but merely makes it more visible.
> This is most probably a floating point precision problem in the
> implementation of the text object code.)
Agreed.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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andrel linnenbank <a.c### [at] amc uva nl> wrote:
:> Fixed bugs:
:> ----------
:> * Sphere sweep bug (job000200)
:> (discontinuous normals on inverse of sphere_sweep)
:> Reported in:
:> bug in sphere_sweep for removing parts of an object
:> http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
: I am afraid this one ended up in the wrong list.
: My bugtest.pov still gives wrong results :(
This one is marked as fixed in the project jobs list and I personally
didn't really see the mentioned symptoms of the bug when I tried it.
I can double-check.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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> * WinPOV problem (job000219)
> (Render window pops up when application minimised, after which the
> application doesn't open when clicked on the task bar. Might be a
Windows
> problem instead of a WinPOV problem.)
> Reported in:
> Render Window Bug
> http://news.povray.org/3bde157e@news.povray.org
> This report might be the same problem:
> Povray main window disappears during rendering
> http://news.povray.org/3c1350f4@news.povray.org
One possible solution to the first (and possibly only) bug mentioned in this
is that the render window load state has a mode of normal rather than hidden
or minimized. I am pretty sure this isn't Windows. Could someone without
an NT based OS reconfirm this by opening POVray, clicking Options->Other
Settings->Re-render Insert Menu Bitmaps, positioning the mouse over the
minimize button, then pressing Enter for "OK" and clicking the minimize
button in close sequence. Thank You.
N Shomber
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Are you taking over the logging of know bugs?
I'd be very happy for you to do so. I never wanted to the job in the
first place.
If you're not taking over the known bugs list, then please don't post
things that look like known bugs lists. It's a real pain to correlate
the info in this thread with the info in my list.
--
Mike Williams
Gentleman of Leisure
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In article <jOP$8KAad1b8EwkB@econym.demon.co.uk> , Mike Williams
<mik### [at] nospam please> wrote:
> Are you taking over the logging of know bugs?
Indeed, the POV-Team has been asking TAG members to take over this job because
they can provide direct feedback to the POV-Team in other (private) groups on
this server. Warp volunteered to do the major work, but I am sure other TAG
members will support him.
> I'd be very happy for you to do so. I never wanted to the job in the
> first place.
Thank you very much for your help!
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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Warp <war### [at] tag povray org> wrote:
: This one is marked as fixed in the project jobs list and I personally
: didn't really see the mentioned symptoms of the bug when I tried it.
: I can double-check.
Let's wait for beta12 to see if the bug is still there. I'll then update
the list accordingly.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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As per request I waited for beta 12, the bugs still there.
Warp wrote:
>
> Warp <war### [at] tag povray org> wrote:
> : This one is marked as fixed in the project jobs list and I personally
> : didn't really see the mentioned symptoms of the bug when I tried it.
> : I can double-check.
>
> Let's wait for beta12 to see if the bug is still there. I'll then update
> the list accordingly.
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