|
|
"Penelope20k" <pen### [at] caramailfr> wrote:
> simply answer this
>
> Did you texture them ?
> and how ?
>
> i think that came from the way your render it , ore than the time to parse
> file mesh or object ..
TRIANGLES VERSION
------------------------------------------------------------------------
union
{
mesh2
{
vertex_vectors
{
3,<200.0,0.0,550.0>,<-300.0,0.0,550.0>,<-300.0000,0.0000,50.0000>
}
normal_vectors
{
3,<0.0,-1.0,0.0>,<0.0000,-1.0000,0.0000>,<-0.4470,-0.8940,0.0000>
}
uv_vectors
{
3,<0.000,0.000>,<0.000,1.000>,<1.000,0.000 >
}
texture_list
{
1, texture { mat_0_89_0_0_0_0_TEX_L004 }
}
face_indices
{
1,<0,1,2>,0
}
}
[...] the same for the next triangles...
OBJECTS VERSION
------------------------------------------------------------------------
mesh2
{
vertex_vectors
{
53,<200,0,550>,<-300,0,550>,<-300,0,50>,............
}
normal_vectors
{
53,<0,-1,0>,<0,-1,0>,<-0.4470,-0.8940,0>,..............
}
uv_vectors
{
53,<0.000,0.000>,<0.000,1.000>,<1.000,0.000>,.........
}
texture_list
{
1, texture { mat_0_89_0_0_0_0_TEX_L004 }
}
face_indices
{
76,<0,1,2>,<2,3,4>,<2,7,12>,..........
}
}
[...] the same for the next objects
Regards,
Joel.
Post a reply to this message
|
|