POV-Ray : Newsgroups : povray.advanced-users : Triangles faster than objects : Re: Triangles faster than objects Server Time
6 Oct 2024 13:53:47 EDT (-0400)
  Re: Triangles faster than objects  
From: JSR
Date: 6 Jun 2007 07:30:02
Message: <web.466698e710a189edd8ef73430@news.povray.org>
"Penelope20k" <pen### [at] caramailfr> wrote:
> simply answer this
>
> Did you texture them ?
> and how ?
>
> i think that came from the way your render it , ore than the time to parse
> file mesh or object ..



TRIANGLES VERSION
------------------------------------------------------------------------
union
{
    mesh2
    {
        vertex_vectors
        {
         3,<200.0,0.0,550.0>,<-300.0,0.0,550.0>,<-300.0000,0.0000,50.0000>
        }
        normal_vectors
        {
         3,<0.0,-1.0,0.0>,<0.0000,-1.0000,0.0000>,<-0.4470,-0.8940,0.0000>
        }
        uv_vectors
        {
            3,<0.000,0.000>,<0.000,1.000>,<1.000,0.000 >
        }
        texture_list
        {
            1, texture { mat_0_89_0_0_0_0_TEX_L004 }
        }
        face_indices
        {
            1,<0,1,2>,0
        }
    }

[...] the same for the next triangles...

OBJECTS VERSION
------------------------------------------------------------------------
    mesh2
    {
        vertex_vectors
        {
         53,<200,0,550>,<-300,0,550>,<-300,0,50>,............
        }
        normal_vectors
        {
         53,<0,-1,0>,<0,-1,0>,<-0.4470,-0.8940,0>,..............
        }
        uv_vectors
        {
            53,<0.000,0.000>,<0.000,1.000>,<1.000,0.000>,.........
        }
        texture_list
        {
            1, texture { mat_0_89_0_0_0_0_TEX_L004 }
        }
        face_indices
        {
            76,<0,1,2>,<2,3,4>,<2,7,12>,..........
        }
    }
[...] the same for the next objects


Regards,

Joel.


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