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just a question ...
Is it the render (trace) which takes less time . or is it the parse time ?
news:web.464c7756a93451f1d8ef73430@news.povray.org...
> Hello,
> With my last render I noticed that if you render a scene which is divided
in
> triangles the render time is better than if you render the same scene
> divided in objects.
>
> For example, supose a scene formed by 50 objects with 100 triangles each
> one:.
>
>
//--------------------------------------------------------------------------
-
> //TRIANGLES version:
>
//--------------------------------------------------------------------------
-
> //5000 triangles = 5000 mesh2
> union{
> //Triangle 1
> mesh2 { [..] }
> //Triangle 2
> mesh2{ [..] }
> [...]
> //Triangle 5000
> mesh2{ [..] }
> }
>
//--------------------------------------------------------------------------
-
> //OBJECTS version:
>
//--------------------------------------------------------------------------
-
> //50 objects = 50 mesh2
> mesh2{ [..] } //Object 1
> mesh2{ [..] } //Object 2
> [...]
> mesh2{ [..] } //Object 50
> //---------------------------------------------------------------------
>
> The TRIANGLES version has took 6 minutes to finish the render, while the
> OBJECTS version has took 8 minutes.
>
> Any comments?
>
> Regards,
>
> Joel.
>
>
>
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