POV-Ray : Newsgroups : povray.programming : Which compiler to use? : Which compiler to use? Server Time
28 Jul 2024 10:21:39 EDT (-0400)
  Which compiler to use?  
From: Glen Berry
Date: 25 Apr 2002 00:02:19
Message: <zn3HPLyaqYZa0PVZw4b5cKjV4C+g@4ax.com>
I was wondering which compilers are either supported or used by the
POV-Team at the moment? (No, I don't want product support on a
compiler. I just want to know which ones work best for compiling
POV-Ray. )

I'm primarily interested in compiling for Windows (either GUI, or
command line), and perhaps the Linux or DOS platforms. 
Specifically, I want a compiler that will compile version 3.5 easily,
and without any tweaking or editing. I don't want to write make files
or anything like that. (Yes, I know that I'll have to wait till the
3.5 source is made public. I'm trying to think in advance and be
prepared for the event.)

The ease of code editing and compilation are more important to me than
the actual target platform. Whatever the target platform is, it just
needs to run on an Athlon-based PC.

I currently happen to have a copy of Borland's C++ Builder  Pro 4.0,
that I got from a magazine cover. I have no idea if this would compile
POV smoothly. (I doubt it would be easy.)

Also, since some compilers come in different variations, such as
learning, basic, pro, or corporate enterprise editions. Please let me
know what is the minumum investment I'll need to make, to compile POV
with ease. 


Thanks so much,
Glen


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