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Wasn't it Robert J Becraft who wrote:
>I'm using Poser 3... and assume same things apply below?
Sorry. The P3 female has completely different geometry to the P4 female,
so the existing Poser transmaps won't fit. You will have to build your
own after all.
Once you've mastered transparency maps in POV, it might be worth taking
a look at the DigitalBabes hair. It doesn't look quite so good in Poser3
because that doesn't support transparency maps, and you'll have to
convert the texture from JPG to TIF, but it will look so much better in
POV (see the full-size rendering of the model in my tutorial for an
example).
>"Mike Williams" <mik### [at] econym demon co uk> wrote in message
>news:8Vz### [at] econym demon co uk...
>> Wasn't it Robert J Becraft who wrote:
>> >O.K. I read the tutorial...sorta makes sense. So to do what Iva said,
>I'd
>> >modify the OBJUVPOV.png file adjusting the alpha channel for the
>eyelashes
>> >to only trace the lashes themselves?
>>
>> It would probably be easier to obtain a copy of "translash.jpg" from
>> DigitalBabes <http://digitalbabes2.com/>, which contains a suitable
>> transparency map for the eyelashes of the P4 female model. Scale it to
>> the same size as the texture map you're using as OBJUVPOV.png and load
>> it into its alpha channel.
>>
>> >??? Correct? Can PSP V3 do that? I have a really old version of PSP.
>>
>> All it needs to be able to do is handle PNG alpha channels. I don't have
>> a version of PSP that old, so I can't check.
>>
>> While you're at it, it wouldn't hurt to use one of the DigitalBabes hair
>> pieces that come with transparency maps. They're an awful lot more
>> realistic than the hair that comes with P4.
>>
>> --
>> Mike Williams
>> Gentleman of Leisure
>
>
--
Mike Williams
Gentleman of Leisure
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