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Wasn't it Soace Munky who wrote:
>Since I'm new to both, its hard to destinguish. Im trying to experiment
>with media by placing a smoke-filled glob inside water.
>
>#declare Media =
>media {
> emission 0.05
> intervals 1
> samples 5
> method 3
>}
>difference {
>box {<-4,-1,-1><4,1,1>
> material {water}
> }
>isosurface {
> function { f_sphere(x, y, z, 1.2) + f_noise3d(x+X, y+Y, z+Z) }
> contained_by {sphere {< 0, 0, 0>, 1}}
> interior { media { Media } }
> }
>hollow
>}
>
>I dont see anything... My guess is that I cant set up proper parameters,
>or I defined the CSG setup wrong for media.
>Any help greatly apprecited.
The problem is that you haven't made the isosurface transparent, so you
can't see the media inside it. Either add a transparent texture to the
isosurface itself or move the "material {water}" so that it applies to
the whole CSG rather than just to the box.
In this particular case you seem to be able to get away without using
"all_intersections" or "max_trace" in the isosurface, but I suggest
setting a sensible value for max_trace anyway.
To get rid of the little holes in the isosurface, set an appropriate
value for max_gradient.
#declare Media =
media {
emission 0.05
intervals 1
samples 5
method 3
}
difference {
box {<-4,-1,-1><4,1,1>}
isosurface {
function { f_sphere(x, y, z, 1.2) + f_noise3d(x+X, y+Y, z+Z) }
contained_by {sphere {< 0, 0, 0>, 1}}
max_trace 4 // for isosurface CSG
max_gradient 1.6 // to prevent holes
interior { media { Media } }
}
material {water} // applies to box and isosurface
hollow
}
--
Mike Williams
Gentleman of Leisure
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