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Wasn't it Michael Smith who wrote:
>Please excuse me if I'm not using the word 'tiles' in the context it
>is used in POV-Ray. I couldn't think of a better phrase to put in
>the subject line...
>
>I need to know if it is possible to specify where on a sphere you
>want an image to go without it completely filling the surface of
>the sphere (by tiling or being stretched over the entire suface).
>
>Maybe it would be clearer if I give an example. Suppose you
>have a satellite image of Washington D.C., a satellite image of
>the surrounding states, and a satellite image of the entire Earth
>and you want to create an animation that zooms in from space
>onto the D.C. image, utilizing all three images as resolution
>demands.
>
>comprising the entire surface of the Earth. The total dimensions
>of all the tiles combined into a single image is way beyond what
>my paint program can handle (please don't say get Photo Shop -
>I know, I know). :-)
>
>Can POV-Ray put those tiles into their respective positions on a
>sphere according to user-defined inputs?
>
>(That second example is what I may be dealing with.)
Here's a rather un-POVlike way of doing it:-
Instead of a true sphere, create a spherical mesh2 with a texture_list
listed tile is associated with each face of the mesh.
--
Mike Williams
Gentleman of Leisure
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