[...]
>What you should do is speed it up with assembly. I spoke with a fellow and he
>factored in an at least 10% speed increase. Can you imagine 10%? I mean what
>would mean you could finish rendering that much faster. Think like this: 24 h
>render = 21 1/2 h render. I don't know about you, but those hours are
>appreciated where I come from. Maybe you could toss in that scanline render
>thing like in 3DS Max, and only use raytracing on reflective surfaces. Or
>maybe I'm wrong. I just write as the ideas come. =)
It's better to direct any speed-issues to the people who write instruction
schedulers and compiler libraries.
Why not use 3DS Max if it has the functions you need?
/j
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