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yesbird wrote:
> On 29/07/2026 21:34, Mike Miller wrote:
> > Very cool stuff YB. I checked out povlab.yesbird.online stuff. Well done on the
> > materials and viewer. That's all Java? I don't know a thing about WASM... just
> > checked it out.... I'd love to see your progress on that.
> >
>
> Thanks, Mike.
> This is my first attempt to make a POV closer to the modern
> world ). BTW, I've embedded your materials browser here, as I found it
> very useful:
> https://povlab.yesbird.online/?scene=materials/samples_default.pov
>
> WASM compiling can be painful and need a lot of effort to get a stable
> result. This is the reason I postponed it to the autumn, preferring to
> relax in the summer ).
>
> > I'd like to push a few more scenes into animations and dust of some really old
> > work - now that rendering times have really drop compared to 1990's. :)
>
> Exactly !
>
> >
> > This pump house is going to take me a few weeks to model and another month of
> > landscape work if I had to guess. I'm going to model a lizard as a feature
> > foreground object and use the pump-house structure as a backdrop.
>
> Respect, you have a lot of patience (which I need) to make such a large
> scene. Lizard in industrial environment ? Sounds cool - looking forward
> to see it (sketch at least :)).
>
> >
> > I attached my current POV model / progress of the flywheel and mounts.
> > Most made with lathe or prisms with cubic or linear splines - depending on a
> > bevel or curve look.
>
> I found it very neat, especially "golden wheels" - excellent material,
> which can probably be used in jewelry rendering.
> --
> YB
Thanks. Yes, I need to work out a better sketch.
I attached my current working file. It has the gold metal texture. I'll probably
be creating a very 'distressed material' for this model in the end. I'll tackle
texturing once I have everything built.
Mike.
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Attachments:
Download 'pump_house.zip' (4147 KB)
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