POV-Ray : Newsgroups : povray.general : Hello gang - getting back to it. : Re: Hello gang - getting back to it. Server Time
13 Aug 2026 03:03:01 EDT (-0400)
  Re: Hello gang - getting back to it.  
From: Mike Miller
Date: 29 Jul 2026 14:35:00
Message: <web.6a6a47597ec188ea52a1fdba25e430c2@news.povray.org>
yesbird wrote:
> On 28/07/2026 00:52, Mike Miller wrote:
> > thanks, YB.
> > How have you been? What fun ideas have you been working on? Sorry, I need to
> > read through the threads.  ...any ways, cheers.
> >
>
> Hi, Mike.
> There are a lot of things I would like to do, and some of them
> POV-related. I moved to browser-based Javascript graphics (Three.js) and
> building the bridge between this technology and POV-Ray, first attempt
> is here: https://povlab.yesbird.online/
>
> Next project is based on POV-ray studio (online converter from popular
> formats to mesh2 https://povlab.yesbird.online/studio/) is a jewelry
> renderer (early beta now):
> https://jray.yesbird.online/
>
> All POV rendering is done on the server now, but I am thinking about
> pushing it into the browser with WASM. This is a serious challenge, so I
> need a time to prepare carefully to start, maybe in September ...
>
> BTW, here is my portfolio:
> https://yesbird.online/
>
> Hope your work on Pump House will be smooth and fast.
> What other plans do you have ?
> --
> YB


Very cool stuff YB. I checked out povlab.yesbird.online stuff. Well done on the
materials and viewer. That's all Java? I don't know a thing about WASM... just
checked it out.... I'd love to see your progress on that.

I'd like to push a few more scenes into animations and dust of some really old
work - now that rendering times have really drop compared to 1990's.  :)

This pump house is going to take me a few weeks to model and another month of
landscape work if I had to guess. I'm going to model a lizard as a feature
foreground object and use the pump-house structure as a backdrop.

I attached my current POV model / progress of the flywheel and mounts.
Most made with lathe or prisms with cubic or linear splines - depending on a
bevel or curve look.

Mike


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