POV-Ray : Newsgroups : povray.general : Hello gang - getting back to it. : Re: Hello gang - getting back to it. Server Time
13 Aug 2026 03:02:32 EDT (-0400)
  Re: Hello gang - getting back to it.  
From: Mike Miller
Date: 24 Jul 2026 19:10:00
Message: <web.6a63f02a6db6589152a1fdbadabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
>
> > Thanks BE.
> Thank _you_, Mike.
> It's been great see all of the sketches, development, WIPs, and renders.
>
> > I'll set up a page on my website for this current project 'pump house' and post
> > here with any news or updates. I found my original concept sketches and the
> > Collada/Lumion files. I'll take some screen grabs of this model and post along
> > with my sketches and images I gathered for reference & inspiration. I always
> > pull images and sketch* what I can before I get too far into modeling. I built
> > the first model in Revit and exported it to Unity and Lumion for animations and
> > visuals.
>
> Yes.  I think that "storyboarding" or flowcharting how you go from initial idea
> to final render would do much to dispel the "magic" of how such final renders
> come into being.
>
> You don't just open up a text editor and start typing out SDL.
> (Well, _I_ do a lot of times . . .)
> Showing all of the sketches and modelers and conversion utilities, and 3rd party
> software that gets used in preparation for a final POV-Ray render, and then
> maybe even post-render processing would be a master class in what you do so
> well.
>
> > .... I'm also thinking
> > about camera path animations and how to break a scene down into manageable
> > parts.
>
> Yeah - that's always another layer of challenges which have their own solutions.
>
> - BE

Thanks, BE
I just posted some concept sketches for this POV piece along with images of my
past models to my web. I'll do have a 'plan of attack' to make this happen in
POV and will put a bullet-list together.
miller


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