|
 |
"Bald Eagle" <cre### [at] netscape net> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
>
> > Thanks BE.
> Thank _you_, Mike.
> It's been great see all of the sketches, development, WIPs, and renders.
>
> > I'll set up a page on my website for this current project 'pump house' and post
> > here with any news or updates. I found my original concept sketches and the
> > Collada/Lumion files. I'll take some screen grabs of this model and post along
> > with my sketches and images I gathered for reference & inspiration. I always
> > pull images and sketch* what I can before I get too far into modeling. I built
> > the first model in Revit and exported it to Unity and Lumion for animations and
> > visuals.
>
> Yes. I think that "storyboarding" or flowcharting how you go from initial idea
> to final render would do much to dispel the "magic" of how such final renders
> come into being.
>
> You don't just open up a text editor and start typing out SDL.
> (Well, _I_ do a lot of times . . .)
> Showing all of the sketches and modelers and conversion utilities, and 3rd party
> software that gets used in preparation for a final POV-Ray render, and then
> maybe even post-render processing would be a master class in what you do so
> well.
>
> > .... I'm also thinking
> > about camera path animations and how to break a scene down into manageable
> > parts.
>
> Yeah - that's always another layer of challenges which have their own solutions.
>
> - BE
Thanks, BE
I just posted some concept sketches for this POV piece along with images of my
past models to my web. I'll do have a 'plan of attack' to make this happen in
POV and will put a bullet-list together.
miller
Post a reply to this message
|
 |