POV-Ray : Newsgroups : povray.general : Hello gang - getting back to it. : Re: Hello gang - getting back to it. Server Time
13 Aug 2026 03:02:51 EDT (-0400)
  Re: Hello gang - getting back to it.  
From: Bald Eagle
Date: 24 Jul 2026 13:45:00
Message: <web.6a63a3f56db65891f58bc24b25979125@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:

> Thanks BE.
Thank _you_, Mike.
It's been great see all of the sketches, development, WIPs, and renders.

> I'll set up a page on my website for this current project 'pump house' and post
> here with any news or updates. I found my original concept sketches and the
> Collada/Lumion files. I'll take some screen grabs of this model and post along
> with my sketches and images I gathered for reference & inspiration. I always
> pull images and sketch* what I can before I get too far into modeling. I built
> the first model in Revit and exported it to Unity and Lumion for animations and
> visuals.

Yes.  I think that "storyboarding" or flowcharting how you go from initial idea
to final render would do much to dispel the "magic" of how such final renders
come into being.

You don't just open up a text editor and start typing out SDL.
(Well, _I_ do a lot of times . . .)
Showing all of the sketches and modelers and conversion utilities, and 3rd party
software that gets used in preparation for a final POV-Ray render, and then
maybe even post-render processing would be a master class in what you do so
well.

> .... I'm also thinking
> about camera path animations and how to break a scene down into manageable
> parts.

Yeah - that's always another layer of challenges which have their own solutions.

- BE


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