POV-Ray : Newsgroups : povray.animations : Animation with sine waves? : Re: Animation with sine waves? Server Time
25 Jul 2026 14:46:42 EDT (-0400)
  Re: Animation with sine waves?  
From: Bald Eagle
Date: 23 Jul 2026 06:10:00
Message: <web.6a61e78c30cd75dd1d09a9825979125@news.povray.org>
"ingo" <nomail@nomail> wrote:
> "Sir" <fra### [at] jaliscoedumx> wrote:
>
> > #declare actangle = maxangle * sin( clock * 4 ) * cos( clock * 4 );
> > [...]
> >     rotate <0,0,clock*actangle>
>
> Didn't analyse the full thing but noticed the clock as well in actangle as in
> rotate again. So you animate the animation, removing the clock from rotate might
> do the trick?
>
> ingo

Also, why is sin getting multiplied by cos?
I would just use cos to oscillate between 1 and -1.

- BE


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