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"ingo" <nomail@nomail> wrote:
> "Sir" <fra### [at] jaliscoedu mx> wrote:
>
> > #declare actangle = maxangle * sin( clock * 4 ) * cos( clock * 4 );
> > [...]
> > rotate <0,0,clock*actangle>
>
> Didn't analyse the full thing but noticed the clock as well in actangle as in
> rotate again. So you animate the animation, removing the clock from rotate might
> do the trick?
>
> ingo
Also, why is sin getting multiplied by cos?
I would just use cos to oscillate between 1 and -1.
- BE
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