"Sir" <fra### [at] jaliscoedu mx> wrote:
> #declare actangle = maxangle * sin( clock * 4 ) * cos( clock * 4 );
> [...]
> rotate <0,0,clock*actangle>
Didn't analyse the full thing but noticed the clock as well in actangle as in
rotate again. So you animate the animation, removing the clock from rotate might
do the trick?
ingo
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