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"jr" <cre### [at] gmail com> wrote:
> > im trying to make the best POV-ray scene ever but it
> > looks like trash... soo... can somebody pls make a app for pc (windows) that
> > show how to make povray scene much better?
>
> if you post the scene, or a cut-down version of it, and tell how you rendered
> it, that is, which options etc, I'm sure people will try to help.
The biggest things that are going to affect what your scene looks like are
textures, and lighting. You can have amazing geometry, but without those, the
whole scene will look flat, fake, and "like trash".
Consider how your scene is "composed" in terms of how photographers
painstakingly set up a scene.
Apply textures with normals and finishes. You'd be surprised just how far that
will go.
Use good lighting. Warp wrote an article about 3-point lighting, highlights and
shadows will do much to create a much richer sense of depth, complexity, "3D"
and realism. And using high quality radiosity will also do amzing things that
just can't be accomplished by simply tweaking all of the above.
And then you have HDR light probes. That will bath your scene with complex
light that simply cannot be matched in any other way. Especially if you have
some reflection in your finishes.
You truly have to see it to believe it.
As for speed, POV-Ray is slow. It's a raytracer and uses a lot of
physical-based rendering techniques. It's not a raster graphics package, and
doesn't use a GPU.
One must be thoughtful, and hand-craft the scene like the old masters. You get
out what you put in.
Like jr said, post some code and a render, and we can spot areas that can
benefit from specific improvements, and help optimize things that would
otherwise unnecessarily slow down the render.
- BE
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