POV-Ray : Newsgroups : povray.general : Distributed POV-Ray Rendering and Some SDL Enhancements : Re: Distributed POV-Ray Rendering and Some SDL Enhancements Server Time
26 Jul 2026 03:32:11 EDT (-0400)
  Re: Distributed POV-Ray Rendering and Some SDL Enhancements  
From: Bald Eagle
Date: 25 Jun 2026 18:45:00
Message: <web.6a3daf62c008cf9fd1d09a9825979125@news.povray.org>
"boltcapt" <bol### [at] aolcom> wrote:

> I also added a feature that I personally felt was missing from POV-Ray: the
> ability to call precompiled native functions directly from the Scene Description
> Language. To support this, I developed a plugin system and extended the parser
> with five new function types: userfun(), uservectfun(), usercolorfun(),
> useruv(), and userfracfun(), returning scalar, vector, color, UV, and 4D values
> respectively.
> For example:
> uservectfun("curl_field", x, y, z)
> where curl_field is a function exported by a dynamically loaded plugin.

The other stuff sounds great, but plugins sound fantastic!

I am VERY eager to hear more.

Also, you seem to have a highly desirable skill set.
I have done an extensive amount of work tracking down some issues with source
code, but now find myself with limited time to get that implemented in a patch.

https://news.povray.org/povray.documentation.inbuilt/thread/%3Cweb.68bdae61251da1bc1f9dae3025979125%40news.povray.org%3
E/

Do you think that you could possibly help me get that work pushed across the
finish line so that all the time and effort was not wasted?

- BE


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