Alain Martel <kua### [at] videotron ca> wrote:
> =====================================================
>
> With version 3.8 and radiosity, you can get blurred metallic reflection
> using brilliance.
> Need the surface to have a pretty high brilliance. Typically 100 to 1000.
> This blurring seems to be similar to phong highlights : Higher value =
> more and sharper reflection.
Do you have example images of the results? I had never heard of this method
which seems awesome as it allows all other normal mapping to still be taken
advantage of, doesn't it? besides it somewhat feels physically correct... is it?
Post a reply to this message
|