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Hi,
I came across this thing on Clifford Pickover's homepage hosted by J. Sprott at
<<https://sprott.physics.wisc.edu/pickover/CAROTID.HTM>>
The website contains a whole lot of interesting stuff - great for rainy days!
The C-F function is not spectacular but the result...
Here is the POV SDL - not elegant but it does want I wanted to get (now):
/*
Carotid-Fundalini 2D found at
https://sprott.physics.wisc.edu/pickover/CAROTID.HTM;
y=cos(N * x * acos(x))
x = [-1...1]
stepsize = 0.01;
*/
#version 3.7;
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#include "math.inc"
#declare X = 0;
#declare N = 30;
#declare rad = 0.005;
#declare stepsize = 0.0005;
#declare step = 1;
#declare a = sqrt(5);
#declare b = 1.0;
#declare C_FColor = rgb <0.00, 0.00, 0.00>;
#macro C_F2D(a, b, X, N, rad, stepsize, step)
union {
#for(i,1,N,1)
#local C_FColor = rgb CH2RGB(degrees(i));
#local X = -1;
#while(X<=+1)
sphere {<a*X, cosd(b*i * X * acosd(X)), 0>, rad
pigment{C_FColor} finish{phong 0.5 phong_size 1.5}
}
#local X = X + stepsize;
#end // while X
#end // for N
}
#end
object { C_F2D(a, b, X, N, rad, stepsize, step)
rotate 0*x
}
camera {
location <0,0,-5>
up y
right x*image_width/image_height
angle 54
sky <0,1,0>
look_at <0,0,0>
}
light_source {
<7, 15, -100>
color rgb <1, 1, 1>
//shadowless
}
Should you have some other ideas to improve the SDL let me know but have a look
at the image first and read Pickover's comment.
Droj
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