POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
26 Apr 2026 12:36:01 EDT (-0400)
  Re: Bullet physics engine test  
From: Cossack 
Date: 24 Apr 2026 01:15:00
Message: <web.69eafb3188b2671d9a251cb0d49cbb40@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> Hi
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > "jr" <cre### [at] gmailcom> wrote:
> > > ... guessing BE will rub
> > > his hands in glee.. :-))
> > I'm not sad about it.
>
> "anticipation" I had in mind, sorry.
>
>
> > It's great that there's a whole include file that reliably implements
> > quaternions.
> > It's not copyrighted.
> > It's all in SDL, so it can be experimented with by anyone, and any code written
> > in c++ to provide source-level capability can be checked against the extant SDL.
> >
> > I'm nominating this as a file to be put on the wiki as a special resource.
> > If TOK or someone with knowledge of the use of quaternions can look it over
> > determine if there are any other functions/macros that would be needed for a
> > more complete quaternion library, that would be great.
>
> yes, a thorough assessment and perhaps a little "spit & polish", and I'd second
> your "nomination".
>
>
> > It would also be nice if someone could rewrite the macros as functions like that
> > they can be used at render time.
>
> I was/am "chuffed" the 20-odd years old code renders unmodified using beta.2
> :-).
>
>
> regards, jr.

Guys, I have an idea to make POV-Ray popular on phones


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