POV-Ray : Newsgroups : povray.animations : Bullet physics engine test : Re: Bullet physics engine test Server Time
26 Apr 2026 10:51:11 EDT (-0400)
  Re: Bullet physics engine test  
From: Cossack 
Date: 23 Apr 2026 05:20:00
Message: <web.69e9e06988b2671d4c62c22fd49cbb40@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Cossack " <nomail@nomail> wrote:
> > just a small demonstration .;]
>
> very nice.  (and yes, (many) questions :-) like Leroy's, was it rendered on the
> phone ?)
>
>
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > Very cool!
> >
> > I have always wanted to play with this 'bullet physics' code in POV-ray, but I
> > have no idea how to get it to run in MS Windows, or if it is even available in a
> > 'Windows friendly' form. (I am not a C/C++ programmer.)
> >
> > Has anyone in the POV-ray community ever built a version that will run? I seem
> > to vaguely remember *someone* doing that in the past...or maybe it was just for
> > Linux/Unix?
>
> I found the attached 2003 code by Alain Ducharme in TdG's (extensive) archives,
> a "Povray rigid ball dynamics simulator", not quite "bullet physics" but...  all
> in SDL, no other languages needed; I'm sure that there will be other code, 30+
> years is a long time.  there is no explicit mention of licensing, but the author
> writes "in the meantime, you may wish to collapse the required macros into your
> main SimBall .pov files" -- sounds "permissive".  two (quickly rendered :-))
> animations AD wrote:
> <drive.google.com/file/d/1YASVkhbwLadwsHq3tuSlJZWRklMttItK/view?usp=sharing>
> <drive.google.com/file/d/1vjarr_s4miZQqaDZQY6ztNMxMsdVAloH/view?usp=sharing>
>
>
> regards, jr.

So I did the rendering on my phone, first I simulated the physics in the files
frame1.inc,
frame2.inc,...frame99.inc
And then I created a scene that reads this.
And bro, the physics are in the .inc format, that's cool :]


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