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"Bald Eagle" <cre### [at] netscape net> wrote:
> Gio,
>
> It sounds to me like what you want to do is read in a mesh, and perform a vector
> cross product calculation.
>
> That should identify any degenerate triangles, since the cross product will be
> 0.
>
> Discard those, and write the good triangles to a new file.
>
> - BE
That's what I already do. I wanted to know if, alternatively (when I go from a
double float with area to a single float that becomes arealess), when POV
automatically detects and marks them, it can also do this in the file.
To avoid reprocessing all the normals in the single float.
TX
G.
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