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> (sets of three) vectors, then one could read and process those, and "line
> numbers" and eliminating unwanted triangles would become "doable" (if slow).
> with your current file format, ie fully specified meshes, POV-Ray is the wrong
> tool, imo.
>
>
> regards, jr.
Yes, POV-ray isn't responsible for editing files, but for rendering them.
But I had the idea because it can instantly identify small errors in the shape
that I'd missed when switching from double to single. So I wondered if there was
a way to have it list or correct them without having to go back and re-filter
again.....
Note :In the models I finally store, I generally save the final result in single
float with 4 decimal places.
If they're POV or INC, they're more compact and still satisfactory. If they're
3D for print, even more so, because STL requires single float.
thanks!
BR
G.
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