POV-Ray : Newsgroups : povray.general : about #debug : Re: about #debug Server Time
6 Apr 2026 09:58:01 EDT (-0400)
  Re: about #debug  
From: jr
Date: 3 Apr 2026 11:55:00
Message: <web.69cfe1aef5eb3fcd48bf72fa6cde94f1@news.povray.org>
hi, "GioSeregni" <gms### [at] hotmailcom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> ...
> thanks, I don't know if I am right, but I think I understand that with that
> function ['trace'] I can automatically correct rendering errors. Is that right?
> I'd like PovRay to intervene by filtering out nonexistent elements INTO my file,
> thus saving me from having to filter out all the normals or zero-surface
> triangles and recompile its file.

perhaps it is me who misunderstands.  you are talking export POV -> yourFormat ?
 (I had thought the other way round)

re 'trace', yes, you can use the optional parameter to check the normal's not
zero and take whatever "action" is needed.

re duplicate vertices, it might be easier to revise the generating scene such
that duplicates cannot occur rather than trying to "weed them out".


> I can fix them, but it would be faster if when POV found them he cleaned the
> file for me

it would be helpful to see a pared-down scene, perhaps part of the generated
data.


regards, jr.


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