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hi,
> Hi everyone. David (Kirk) Buck here. I'm the original author of
> DKBTrace and POV-Ray.
(belated) "hello".
"Bald Eagle" <cre### [at] netscape net> wrote:
> David Buck <dav### [at] simberon com> wrote:
> ...
> > I thought it would be interesting to add octree subdivision to the
> > raytracer.
>
> I do believe that we have Binary Space Partitioning (BSP) for most things.
> https://www.povray.org/documentation/3.7.0/r3_2.html
> 3.2.8.6 BSP Bounding
>
> > I always thought that it would dramatically speed up the rendering by
> > eliminating the vast majority of the ray/object intersection calculations.
> ...
> > I would like to see the POV-Ray rendering code extracted as a shared
> > library with an API interface. That way, I can write other software to
> > do any modeling I want without having to output a scene file and run the
> > renderer separately. I think that would open the door to a lot of new
> > innovation.
>
> It would, and Chris Cason has discussed going in this direction as well.
> We need developers.
> ...
> > Thanks, those were fun questions.
> > David
I had hoped that (at least) this particular part of the dialogue would continue.
regards, jr.
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