POV-Ray : Newsgroups : povray.general : POV-Ray Origins : Re: POV-Ray Origins Server Time
2 Apr 2026 19:55:48 EDT (-0400)
  Re: POV-Ray Origins  
From: jr
Date: 31 Mar 2026 06:05:00
Message: <web.69cb9c1751ecd28848bf72fa6cde94f1@news.povray.org>
hi,

> Hi everyone.  David (Kirk) Buck here.  I'm the original author of
> DKBTrace and POV-Ray.

(belated) "hello".


"Bald Eagle" <cre### [at] netscapenet> wrote:
> David Buck <dav### [at] simberoncom> wrote:
> ...
> > I thought it would be interesting to add octree subdivision to the
> > raytracer.
>
> I do believe that we have Binary Space Partitioning (BSP) for most things.
> https://www.povray.org/documentation/3.7.0/r3_2.html
> 3.2.8.6 BSP Bounding
>
> > I always thought that it would dramatically speed up the rendering by
> > eliminating the vast majority of the ray/object intersection calculations.
> ...
> > I would like to see the POV-Ray rendering code extracted as a shared
> > library with an API interface.  That way, I can write other software to
> > do any modeling I want without having to output a scene file and run the
> > renderer separately.  I think that would open the door to a lot of new
> > innovation.
>
> It would, and Chris Cason has discussed going in this direction as well.
> We need developers.
> ...
> > Thanks, those were fun questions.
> > David

I had hoped that (at least) this particular part of the dialogue would continue.


regards, jr.


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