POV-Ray : Newsgroups : povray.general : POV-Ray Origins : Re: POV-Ray Origins Server Time
2 Apr 2026 19:55:48 EDT (-0400)
  Re: POV-Ray Origins  
From: GioSeregni
Date: 29 Mar 2026 12:10:00
Message: <web.69c94d8251ecd288ddc052af59126100@news.povray.org>
yesbird wrote:
> On 29/03/2026 13:49, GioSeregni wrote:
> > eh eh the output is never a problem
> > but I don't see the input for pov...
> > aand DXF very useful
>
> I have a DXF converter as a separate C program:
> https://github.com/syanenko/dxf2pov
> but found it unuseful in Studio, as it's outdated and rarely used now.
>
> As for POV input, I don't see the use case for it.
> Who wants to write a scene on SDL and then transfer it somewhere (where
> and why ?).
>
> > Instead the calls to the working and writing routines are entrusted to a second
> > executable written in QB64PE, which is great and compiles in C++.
>
> Is this a QBasic and is it still alive ?
> It was the first language I learned, so many years ago ...
>
>
> > It's the only way to publish, today any executable file, if it doesn't have the
> > blackmail price for certification, it gives false positives.
> >
>
> Wish you good luck with publishing, hope it will be demanded.
> --
> YB
I don't need that someone uses it
If anyone finds it useful, fine. Otherwise, it's the same for me.
The DXF format is the most robust for transferring from CAD, which I prefer to
modeling because it's more precise.


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