POV-Ray : Newsgroups : povray.general : Help: How to create a bolt? : Re: Help: How to create a bolt? Server Time
12 Mar 2026 06:17:39 EDT (-0400)
  Re: Help: How to create a bolt?  
From: LanuHum
Date: 11 Mar 2026 13:25:00
Message: <web.69b1a4759c1bf2d94b3090d75f41e3cc@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> #version 3.8;
> global_settings {assumed_gamma 1.0 }
>
> camera {
>  location <0, 1, -3>
>  right x*image_width/image_height
>  up y
>  look_at <0, 1, 0>
> }
>
> light_source {<10, 20, -50> rgb 1}
> sky_sphere {pigment {rgb 1}}
>
>
> #declare TPI = 11; // (Threads per inch / TPI)
> #declare DM = 0.625/2;
> #declare Dm = 0.5167/2;
> #declare Angle = 60;
>
> #declare Pitch = 1/TPI;
> #declare CompAngle = 90-Angle;
> #declare Asin = atan(radians(CompAngle));
> #declare dx = DM - Dm;
> #declare dy = dx * Asin;
> #declare AL = 2*dy; // total Angled length
> #declare FL = (Pitch - AL)/2; // Flat length
>
> // Profile
> #declare P = array {
>       <Dm, 0, 0>,
>       <DM, dy, 0>,
>       <DM, dy+FL, 0>,
>       <Dm, dy+FL+dy, 0>,
>       <Dm, dy+FL+dy+FL, 0>
> }
>
> #declare OldPoint = array[5][3];
> #declare NewPoint = array[5][3];
>
> #macro MakeBoltProfile (Pitch,Steps, Tex, Copies)
>       #local Increment = tau/Steps;
>       #local Unit =
>       union {
>       #for (Theta, 0, tau, Increment)
>
>             #for (Pt, 0, 4)
>             #declare NewPoint[Pt][0] = P[Pt].x * cos (Theta);
>             #declare NewPoint[Pt][1] = P[Pt].y + Pitch * Theta/tau;
>             #declare NewPoint[Pt][2] = P[Pt].x * sin (Theta);
>             #end
>
>             #if (Theta > 0)
>             #for (T, 0, 3)
>                   triangle {<OldPoint[T][0], OldPoint[T][1], OldPoint[T][2]>,
>                         <NewPoint[T][0], NewPoint[T][1], NewPoint[T][2]>,
>                         <OldPoint[T+1][0], OldPoint[T+1][1], OldPoint[T+1][2]>
>                   }
>                   triangle {<OldPoint[T+1][0], OldPoint[T+1][1],
> OldPoint[T+1][2]>,
>                         <NewPoint[T][0], NewPoint[T][1], NewPoint[T][2]>,
>                         <NewPoint[T+1][0], NewPoint[T+1][1], NewPoint[T+1][2]>
>                   }
>             #end
>           #end
>
>             #declare OldPoint = NewPoint;
>       #end
>       texture {Tex}
>       }
>       #for (C, 1, Copies)
>             object {Unit translate y*Pitch*C*1}
>       #end
> #end
>
> #declare MyTex = texture {pigment {rgb 0.9} finish {specular 0.4 reflection
> 0.01}}
>
> MakeBoltProfile (Pitch, 72, MyTex, 25)

Thank you so much. I have no more questions about the topic.


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