POV-Ray : Newsgroups : povray.general : Help: How to create a bolt? : Re: Help: How to create a bolt? Server Time
12 Mar 2026 04:44:13 EDT (-0400)
  Re: Help: How to create a bolt?  
From: Mr
Date: 10 Mar 2026 08:50:00
Message: <web.69b009759c1bf2d916086ed06830a892@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> > > Hi! I am interested in the question: is it possible to create a thread without a
> > > mesh of triangles? We need a smooth surface of the thread in the picture
> > > 38400x21600 (4K * 10)
> >
> > Hi, Also, though it may be less physically accurate with respect to its
> > geometry,
> > this scene on Jaime Vives Piqueres site still works out of the box and features
> > a nice lighting and composition setup:
> > http://ignorancia.org/uploads/zips/boltstill.zip
> > ....If you just drop all of the lightsys macro files within the same folder :
> > http://ignorancia.org/uploads/zips/lightsys4b.zip
>
> Hi! Thanks, I saw a height_field in the file. This is a bad decision for my
> purpose. Scattering media with photons example + drum kit. 2 Up pictures from
> documentation and demo scenes. I want to create a real scene based on two
> examples from the documentation. The camera will be in different locations. In
> some cases, this spiral thread will be perfectly visible.I need clear, smooth
> lines with no signs of a low-poly gamedev.

Why do you mention low poly? it's non-mesh... also the heightfield is used only
for the head, which you don't need.
But anyway many other answers before I mentioned Jaime's offer other non-mesh
alternatives so by now, you end up having too many options, so you need more
time to just pick one of them :-P The scene will be awesome!


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