"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "LanuHum" <Lan### [at] yandex ru> wrote:
> > Hi! I am interested in the question: is it possible to create a thread without a
> > mesh of triangles? We need a smooth surface of the thread in the picture
> > 38400x21600 (4K * 10)
>
> Hi, Also, though it may be less physically accurate with respect to its
> geometry,
> this scene on Jaime Vives Piqueres site still works out of the box and features
> a nice lighting and composition setup:
> http://ignorancia.org/uploads/zips/boltstill.zip
> ....If you just drop all of the lightsys macro files within the same folder :
> http://ignorancia.org/uploads/zips/lightsys4b.zip
Hi! Thanks, I saw a height_field in the file. This is a bad decision for my
purpose. Scattering media with photons example + drum kit. 2 Up pictures from
documentation and demo scenes. I want to create a real scene based on two
examples from the documentation. The camera will be in different locations. In
some cases, this spiral thread will be perfectly visible.I need clear, smooth
lines with no signs of a low-poly gamedev.
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