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"Clarence1898" <dle### [at] comcast net> wrote:
> This is a project I started over 20 years ago by modeling an orrery.
And you're still at it! Good work.
It's been a long time since I've seen one of these classic animations.
>Then had
> to figure out a scene to put it in. This is what I finally came up with. Turn
> looping on in your player. I would get stuck on it, or real life interrupted,
> put aside for a few years then repeat. I'm not very happy with the clouds the
> camera flies through, not enough turbulence.
Clouds are notoriously difficult.
>There is also some flickering I
> haven't been able to get rid of.
I didn't really notice anything, so it must be a very small problem.
>The camera has a couple of abrupt moves I need
> to smooth out.
When you're about to make a sharp turn, slow down the camera dramatically.
Look into "smoothing functions" to get the sort of thing you want.
>I do plan to add more objects to the scene. Any comments or
> suggestions would be welcome.
I like the island a LOT.
The house, the working lighthouse (make the light MUCH brighter), the ceiling
fan, the periodic table, the stencil on the desk....
The orrery sun could be a bit brighter/yellower.
I like the checkered bed. Perhaps a silvery pillow would be a nice "easter egg"
nod to the RSOCP. It's always fun to sneak some classic POV-Ray / computer
graphics models, or someone else's POV-Ray model/effect into a scene.
If you hit any more stumbling blocks, don't be afraid to ask for ideas or
solutions. Set your goal on the finish line!
- BE
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