POV-Ray : Newsgroups : povray.binaries.animations : Orrery WIP : Re: Orrery WIP Server Time
10 Mar 2026 11:03:49 EDT (-0400)
  Re: Orrery WIP  
From: Bald Eagle
Date: 5 Mar 2026 09:10:00
Message: <web.69a98ea8cba6101ef625f77c25979125@news.povray.org>
"Clarence1898" <dle### [at] comcastnet> wrote:
> This is a project I started over 20 years ago by modeling an orrery.

And you're still at it!  Good work.

It's been a long time since I've seen one of these classic animations.

>Then had
> to figure out a scene to put it in.  This is what I finally came up with.  Turn
> looping on in your player.  I would get stuck on it, or real life interrupted,
> put aside for a few years then repeat.  I'm not very happy with the clouds the
> camera flies through, not enough turbulence.

Clouds are notoriously difficult.

>There is also some flickering I
> haven't been able to get rid of.

I didn't really notice anything, so it must be a very small problem.

>The camera has a couple of abrupt moves I need
> to smooth out.

When you're about to make a sharp turn, slow down the camera dramatically.
Look into "smoothing functions" to get the sort of thing you want.

>I do plan to add more objects to the scene.  Any comments or
> suggestions would be welcome.

I like the island a LOT.
The house, the working lighthouse (make the light MUCH brighter), the ceiling
fan, the periodic table, the stencil on the desk....

The orrery sun could be a bit brighter/yellower.

I like the checkered bed.  Perhaps a silvery pillow would be a nice "easter egg"
nod to the RSOCP.  It's always fun to sneak some classic POV-Ray / computer
graphics models, or someone else's POV-Ray model/effect into a scene.

If you hit any more stumbling blocks, don't be afraid to ask for ideas or
solutions.  Set your goal on the finish line!

- BE


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