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yesbird wrote:
Excellent choice, I head that Bambu's printers are stable in work and
produces high-quality models.
I've seen it used on machinist channels like Inheritance Machining,
and they were having a "sale", so I just ran with that.
Wasn't prepared to shell out for a high end machine, since I didn't
really know how much actual use it would get.
But it did set up fairly fast and produced some decent quality prints using the
default settings on my wobbly coffee table.
> Perhaps we should have a 3D printing sub-group....
I like this idea, although it's not POV-related. Looking forward
for shots of your printed models. :)
Then you're missing the point of the opening post.
People who are members of exclusive country clubs aren't there to play golf.
They're there to meet up with other people in the echelon and privately discuss
and arrange things that can't be done in board meetings, in offices on company
time, etc.
The 3D printing group is to attract people from outside the raytracing community
to the POV-Ray forums, so that they can be exposed to raytracing via a program
that uses a virtually identical language.
They may read other posts, and be able to offer helpful insights, suggestions,
or even code.
People can look through the 3D printing group and see something that they've
wanted to model and ask, "How did you do that?"
When we raytrace, an object in an empty POV-space will look flat, boring, and
substandard.
When we include objects in a scene such as HDR lighting or anything outside the
field of view that the central object can reflect or be influenced by via
radiosity, then there's a richness that can be achieved that is impossible to
get by rendering the central object alone. That was a lesson I learned trying
to implement iridescence - the bubbles needed something in the scene to
reflect/refract.
We cannot raytrace in a vacuum.
We cannot hyper-focus on "POV-Ray".
I only started making significant advances with what I do when I started
investigating ShaderToy, CAD/Cam, Unity, video games, mathematics, physics, c++,
and other topics in the large penumbra from which everything in POV-Ray
originates.
I am going to print surfaces from this resource:
http://3d-meier.de/tut3/Seite0.html
like here, for example:
https://www.ams.org/journals/notices/201208/rtx120801076p.pdf
Yeah - I have been periodically returning to my work on the Dupin Cyclide, and
so I'll probably try to make a wireframe Dupin Cyclide and maybe one with a
Steiner Chain of spheres inside.
- BE
P.S.
Also, he're's a direct crossover that is directly related to both 3D printing
and POV-Ray. :D
https://www.thingiverse.com/thing:4229898
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