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"Leroy" <whe### [at] gmail com> wrote:
> Fine work! I have used everything you had in part 1! It was easy to follow, well
> written, and plenty of graphics. It had all that was needed and not much you
> didn't.
Thanks
> Part2 is not as well organize. From the line:
> You can continue experimenting with the variables or parameters Radius,
> HeightDiff, max_gradient and accuracy.
> Where it didn't mention that this was for an isosurface, to the 'PRO's & CON's
> that leave image_maps and isosurfaces off the list.
> Part2 doesn't feel like a tutorial, but more like 'look at this stuff'.
You're right, hardly what I had in mind, but at some point I wanted to finish
it.
I'll keep this in mind when I revise or expand the tutorial
> I did like the animation and I always like Mars. A few years back I drove
> deeply into Mar with POV with image and bump maps. Exploring Mars by adding
> water levels and cutting the tops off the high ground. But I'm getting off
> topic.
Yes, a bit off-topic, but interesting.
I tried this briefly with reference to planet Earth, it's not so easy with
spherical heightfields.
> I appreciated the work you did putting this altogether. I remember the hours I
> spent working with Mars and other planets.
Ouh yes, I know, many many ... many hours :)
Ma
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