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"Bald Eagle" <cre### [at] netscape net> wrote:
> If you search the forums, you will likely find that this is due to trying to
> model the scene in "realistic units".
> (Lookup "Ringworld", for instance)
> Also, this ought to still be in the FAQ.
>
> Numbers in a computer can only be so large, and so the numbers themselves "get
> clipped" and suffer from floating point accuracy issues.
>
> Scale everything down so that your number are less than maybe 1E9 or so, and I'm
> sure that you'll see an improvement.
>
> Welcome.
>
> - BE
I tried to scale everything down but it didnt work... clipping still occurs.
I had everything modelled in km so the distance of the sun reached numbers of
1e9 but now that I changed everything to decameters (1decameter=10km) is still
not working. I tried also megameter (1 megameter=1000km) but still no good
results.... what else can I try? Or can it be something else what is causing the
problem?
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