|
 |
"Paul Bourke" <pau### [at] gmail com> wrote:
> I posted something along these line in the advanced users forum, praising the
> amazing user_defined camera.
>
> I've now implemented the code for both cylindrical and equirectangular, it can
> be found here
> https://paulbourke.net/stereoscopy/pov_odsp/
>
> The equirectangular version is more common for head mounted displays. Whereas
> I'm working more with cylindrical displays, hence the cylindrical variant. I
> include support for both commonly encountered zero parallax options, infinity
> for HMDs or at the screen distance for displays.
>
> One of the important things about this solution is that it is defined in terms
> of real world coordinates. As such the scene should ideally also be defined in
> terms of the same units. This is important for good quality stereographics and
> being able to represent true scale and depth. And critical when it comes to
> compositing with other stereoscopic sources, like 360 stereoscopic cameras.
Cool! I've played a little with the 3.8 user_defined camera and the 3.7 mesh
defined camera. Now you gave me something else to play with:)
Have Fun!
Post a reply to this message
|
 |